基于HLA的作战仿真二维态势设计与实现  被引量:13

Design and Realization of Two-dimension Situation in War Game System Based on HLA/RTI

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作  者:郅志刚[1] 郭齐胜 马向平[1] 张立友[1] 

机构地区:[1]装甲兵工程学院

出  处:《系统仿真学报》2006年第z2期421-423,共3页Journal of System Simulation

摘  要:介绍了HLA的基本概念、组成和功能,采用面向对象技术和模块化设计思想,给出了基于HLA的作战仿真系统中二维态势显示分系统的设计方案,构建了二维态势的通用框架,分析并解决了实现中的显示、坐标转换、地图漫游等技术难点,把聚合-解聚技术用于解决不同分辨率显示,具有较好的通用性和可重用性。The basic component and function were introduced briefly. In light of OO technology and modular design, the scheme of two-dimension situation in the war game system was provided based on HLA/RTI. The general frame of two-dimension situation was set up and the technique difficulties in the realization of two -dimension situation were analyzed and resolved. And the method of aggregation-disaggregation was used to solve the different differential problem. The result of application in different systems says that it can be applied to other system easily and reused easily.

关 键 词:HLA 作战仿真 二维态势 地图漫游 聚合-解聚 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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