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作 者:徐豪华[1] 王精业[1] 周深根[1] 张伟[1]
机构地区:[1]装甲兵工程学院装备作战仿真中心,北京100072
出 处:《系统仿真学报》2006年第z2期676-678,682,共4页Journal of System Simulation
摘 要:针对我国现代实战经验数据缺乏、新型装备损伤数据获取困难的现状,提出了从装备作战仿真产生装备被弹数据,再进行装备毁伤模拟得到毁伤部件和毁伤效果的装备战场损伤仿真研究思路,设计了以数据库和模型库为支撑的分布式、可异步运行的系统结构,并讨论了系统开发中的关键技术:智能作战主体、虚拟战场环境、杀伤机理建模、毁伤分布和毁伤效果仿真。该系统具有可信度高、易于扩展等优点,为开展装备战场损伤研究提供了最为经济、有效的途径。For real battle experience data is short, especially the damage data of new equipment is difficult to get. A scheme was introduced to build a equipment battlefield damage simulation system that the data of equipment hit by ammo was generated in equipment battle simulation, and the equipment damage parts and degree were gotten from equipment damage simulation, and the distributed and asynchronous system structure was designed based on databases and model bases, and then the key techniques of these system: intelligent battle entity, virtual battlefield, mechanism of threat , damage distributed and damage effect simulation were discussed. This simulation system has advantages: high reliability, easily extend etc. and provides the best economical and valid way to study equipment battlefield damage.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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