SKINNING MODELLING OF THE HUMAN BODY BASED ON NON-UNIFORM B-SPLINE  

SKINNING MODELLING OF THE HUMAN BODY BASED ON NON-UNIFORM B-SPLINE

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作  者:李芃 孙卫红 

出  处:《Journal of China Textile University(English Edition)》1997年第1期12-17,共6页

摘  要:This paper describes the surface modelling method of the human body based on non-uniform B-spline. Tensor-product form of B-spline surface is employed in computation of surface interpolation. It is efficient to reduce the raw data of the human body captured from 3D surface scanner. The surface model acquired provides a coherent representation to the raw data, therefore is useful for 3D computer-aided clothing design.This paper describes the surface modelling method of the human body based on non-uniform B-spline. Tensor-product form of B-spline surface is employed in computation of surface interpolation. It is efficient to reduce the raw data of the human body captured from 3D surface scanner. The surface model acquired provides a coherent representation to the raw data, therefore is useful for 3D computer-aided clothing design.

关 键 词:CAD ANTHROPOMETRY COMPUTATIONAL GEOMETRY 

分 类 号:TS941[轻工技术与工程—服装设计与工程]

 

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