IDENTIFICATION OF 3-D OBJECTS FROM THREE ORTHOGONAL SILHOUETTES USING NORMALIZED LINEAR QUAD-OCTREES  

IDENTIFICATION OF 3-D OBJECTS FROM THREE ORTHOGONAL SILHOUETTES USING NORMALIZED LINEAR QUAD-OCTREES

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作  者:张田文 李仲荣 

机构地区:[1]Harbin Institute of Technology, Harbin

出  处:《Journal of Electronics(China)》1991年第1期52-59,共8页电子科学学刊(英文版)

摘  要:Linear octrees offer a volume representation of 3-D objects, which is quite compactand lends itself to traditional object processing operations. However, the linear octree structurefor generating the representation of 3-D objects from three orthogonal silhouettes by using thevolume intersection technique is dependent on viewpoints. The recognition achieved from match-ing object representations to model representations requires that the representations of objectsare independent of viewpoints. In order to obtain independent representations of viewpoints,the three principal axes of the object should be obtained from the moment of inertia matrix bycomputing its eigenvectors. The linear octree is projected onto the image planes of the three prin-cipal views (along the principal axes) to obtain the three normalized linear quadtrees. The objectmatching procedure has two phases: the first phase is to match the normalized linear quadtrees ofthe unknown object to a subset of models contained in a library utilizing a measure of symmetricdifference; the second phase is to generate the normalized linear octrees of the object and theseselected models and then to match the normalized linear octree of the unknown object with themodel having the minimum symmetric difference.Linear octrees offer a volume representation of 3-D objects, which is quite compact and lends itself to traditional object processing operations. However, the linear octree structure for generating the representation of 3-D objects from three orthogonal silhouettes by using the volume intersection technique is dependent on viewpoints. The recognition achieved from match- ing object representations to model representations requires that the representations of objects are independent of viewpoints. In order to obtain independent representations of viewpoints, the three principal axes of the object should be obtained from the moment of inertia matrix by computing its eigenvectors. The linear octree is projected onto the image planes of the three prin- cipal views (along the principal axes) to obtain the three normalized linear quadtrees. The object matching procedure has two phases: the first phase is to match the normalized linear quadtrees of the unknown object to a subset of models contained in a library utilizing a measure of symmetric difference; the second phase is to generate the normalized linear octrees of the object and these selected models and then to match the normalized linear octree of the unknown object with the model having the minimum symmetric difference.

关 键 词:Normalized LINEAR quad-octree THREE ORTHOGONAL SILHOUETTES Principal axes Object matching Symmetric difference 

分 类 号:TN01[电子电信—物理电子学]

 

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