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出 处:《上海航天》2005年第6期36-39,共4页Aerospace Shanghai
基 金:高等学校骨干教师资助计划(GG-110-90039-1004)
摘 要:为使空防对抗仿真更接近实战,对仿真情景想定设计作了改进。将防空区等分成4个扇形区,在确定对突防飞机威胁最大的影响因素的基础上,根据动态规划法得出进袭飞机采用不同航线时防空方不同部署形式的赢得矩阵,并由布朗算法计算该矩阵,得出攻防双方作战方案的选取概率。仿真计算结果表明,该设计方法较合理,避免了仿真的盲目性,对战术仿真有一定的参考价值。The design of simulation scenario of missile and plane's countermine was improved for the simulation more realistically in this paper. The defence area was divided into 4 parts equally. The playoff matrix of attack plane and defence missile using variable strategies respectively was gained by dynamic program theory on the basis of defining the influence factor of the most threatened to aggressor plane. Brown algorithm was used to estimate payoff matrix in order to obtain the probability of two players selecting operation project. The result showed the above design method was fairly reasonable, and would avoid the blindness of simulation. It had a certain reference value to the tactics simulation.
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