A valid method of calculating virtual scene depth  

A valid method of calculating virtual scene depth

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作  者:全红艳 张田文 蔺想红 

机构地区:[1]Computer Science and Technology Institute, Harbin Institute of Technology, Harbin 150001, China [2]Engineering School, Northeast Agricultural University, Harbin 150036, China

出  处:《Journal of Harbin Institute of Technology(New Series)》2005年第6期626-629,共4页哈尔滨工业大学学报(英文版)

基  金:SponsoredbytheNationalNaturalScienceFoundationofChina(GrantNo.60475011).

摘  要:A valid method of virtual scene depth calculating is put forward. In this method cameras rotate in three different viewpoints in the plane and we calculate the depth of panorama using three stitching cylinder panoramas. In the investigation, the column of panorama is regarded as a slot image. Using the conic intersected by the epipolar plane and the cylinder, we can obtain the pel-pendicularity disparity. In order to obtain dense correspondence fast and accurately, a new method of obtaining horizontal disparity using depth continuity is also put forward. It converts the problem of panorama dense correspondence to the problem of searching points in the conic. The occlusion problem is dealt with using three cylinders in the depth calculation. It is verified that this method is convenient, useful and efficient in calculating the depth of a virtual scene.A valid method of virtual scene depth calculating is put forward. In this method cameras rotate in three different viewpoints in the plane and we calculate the depth of panorama using three stitching cylinder panoramas. In the investigation, the column of panorama is regarded as a slot image. Using the conic intersected by the epipolar plane and the cylinder, we can obtain the perpendicularity disparity. In order to obtain dense correspondence fast and accurately, a new method of obtaining horizontal disparity using depth continuity is also put forward. It converts the problem of panorama dense correspondence to the problem of searching points in the conic. The occlusion problem is dealt with using three cylinders in the depth calculation. It is verified that this method is convenient, useful and efficient in calculating the depth of a virtual scene.

关 键 词:depth calculation epipolar plane DISPARITY PANORAMA 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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