检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:崔敏[1]
机构地区:[1]东南大学机械工程系
出 处:《南京理工大学学报》1996年第4期376-378,共3页Journal of Nanjing University of Science and Technology
摘 要:随着计算机系统、图形输入、输出设备的发展,计算机图形软件及其生成、控制图形的算法也有了很大发展,计算机图形教学的内容也从各种基本图形的产生、变换、裁剪等,发展到真实感图形生成及动画设计。而交互图形输入作为图形生成及动画设计的基础,直接影响动画设计的效率和效果。该文针对动画设计的一些关键技术,采用无浮点、无除法的整型算法,设计了各种图形的快速输入,探讨了物体离散逐点变化的变型体技术、根据给定参数生成关键帧序列,然后插值中间画的参数动画和动画背景设计等关键技术及其实现方法。With the improvement of computer system and graphic imput and output device, computer graphics software and the algorithm for graphics rendering and control have been developed rapidly. The contents of graphics are varied from rendering, transformation and dipping of different kinds of basic graphics to realistic graphics rendering and animation design. Interactive graphic imput, which is the basis of graphics rendering and animation design, has a direct offect on the efficiency and result of animation design. With respect to some key techniques for animation design, this paper adopts an integer algorithm without float data and dividing operation, designs many methods of rapid graphics input, discusses deformation model technique with which every scattering point in object is varying. Key frame is produced according to parameter given, then the technique of parametric animation with interpolating graphics, animation background design and its realization are investigated in detail. Finally, a prototype system of animation design is presented.
分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.28