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作 者:WANG Qiang ZHENG Yao CHEN Chun FUJIMOTO Tadahiro CHIBA Norishige
机构地区:[1]School of Computer Science, Zhejiang University, Hangzhou 310027, China [2]Department of Computer Science, Faculty of Engineering, lwate University, Morioka 020-08550, Japan
出 处:《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》2006年第6期1018-1025,共8页浙江大学学报(英文版)A辑(应用物理与工程)
基 金:Project partly supported by the National Institute of Information andCommunication Technology (NICT), Japan
摘 要:This paper proposes an approach for rendering breaking waves out of large-scale of particle-based simulation. Moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded to 3D representation by giving motion variation using fractional Brownian motion (fBm). The waterbody surface is reconstructed from the outlines of 2D simulation. The splashing effect is computed according to the properties of the particles. Realistic features of the wave are ren-dered on GPU, including the reflective and refractive effect and the effect of splash. Experiments showed that the proposed method can simulate large scale breaking waves efficiently.This paper proposes an approach for rendering breaking waves out of large-scale of particle-based simulation. Moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded to 3D representation by giving motion variation using fractional Brownian motion (fBm). The waterbody surface is reconstructed from the outlines of 2D simulation. The splashing effect is computed according to the properties of the particles. Realistic features of the wave are rendered on GPU, including the reflective and refractive effect and the effect of splash. Experiments showed that the proposed method can simulate large scale breaking waves efficiently.
关 键 词:Moving particle semi-implicit (MPS) Particle-system Surface reconstruction
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
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