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机构地区:[1]国防科技大学机电工程与自动化学院军用仿真研究室,湖南长沙410073
出 处:《系统仿真学报》2007年第5期1038-1040,1077,共4页Journal of System Simulation
基 金:国家自然科学基金项目(60374065)
摘 要:同一实体的不同分辨率模型的并发运行经常出现在分布交互式作战仿真中。研究了分布式仿真中不同分辨率模型并发运行时的若干关键技术。提出了同态属性和同态交互的概念;研究了多分辨率模型并发运行时的一致性维护问题,给出了多分辨率模型的一致性维护算法;研究了并发交互冲突的解决方法,包括:加锁方法、冲突检测法和面向模型的方法等;分析了同态交互对仿真结果的影响,给出了处理同态交互的基本原则。The parallel implementation of multi-resolution models (MRMs) is often encountered in distributed interactive combat simulation. Some key techniques on the parallel implementation of multi-resolution models were researched. Two new concepts, named morphism attribute and morphism event were proposed. The problem of consistency maintenance when multi-resolution models were parallel implemented was researched and a new algorithm was proposed. Then the problem of interaction conflict in MRM was researched. To solve this problem, three methods were given, including mutex locking, conflict detecting and model-oriented method. The affection of morphism interaction to simulation result was analyzed and some basic principles to deal with this problem were given.
关 键 词:分布交互式仿真 多分辨率建模 同态属性 同态事件 并发运行 一致性维护 交互冲突
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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