基于可编程GPU的红外场景仿真实现  被引量:2

Implementation of Infrared Scene Simulation Based on Programmable GPU

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作  者:孙毅[1] 戴树岭[1] 

机构地区:[1]北京航空航天大学先进仿真技术航空科技重点实验室,北京100083

出  处:《系统仿真学报》2007年第7期1492-1496,共5页Journal of System Simulation

摘  要:针对以前红外仿真方法细节差、实时性不高等技术难点,提出了一种新的红外物理模型实现方法。该方法将物理信息与物体的几何模型顶点绑定,提高了对红外场景的描述细节。该方法对物理模型的计算在CPU与GPU之间进行了分配,充分利用了可编程GPU的强大运算能力,有效提高了红外场景生成的实时性。讨论了几种典型探测器效应的添加方法。使用仿真图像来说明所提出方法的有效性,同时分析了该方法的优缺点。Considering the unsatisfied simulation details, low real-time quality and other technical difficulties of previous infrared scene simulation methods, a new implementation method of infrared physical model was proposed. In the method proposed, objects' physical information is bound to the vertices of their geometry model, which improves the description details of infrared scene. By distributing physical model's computation load between CPU and GPU, the new method makes full use of GPU's powerful computation ability, which effectively improves the real-time quality of infrared scene generation. Besides that, the add methods of several typical detector effects were also discussed. Finally, simulation images were used to illustrate the effectiveness of the proposed method, and the advantages and disadvantages of the proposed method were also analyzed.

关 键 词:红外场景仿真 物理模型 可编程GPU 计算机成像 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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