检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]北京航空航天大学虚拟现实新技术教育部重点实验室,北京100083
出 处:《计算机研究与发展》2007年第7期1097-1104,共8页Journal of Computer Research and Development
基 金:国家自然科学基金重点项目(60533070)
摘 要:针对数字博物馆中三维藏品网络传输及传输过程中藏品特征保留的需要,提出了一种保留拓扑及纹理特征的网格简化方法,在三角形折叠简化算法的基础之上,通过引入边界三角形和色异三角形等概念,对误差矩阵的计算和误差控制方法进行了改进,保留了原始模型的几何边界和纹理属性等特征信息;并结合递进网格和压缩编码,构造了基于八叉树编码的递进网格文件,从而实现了基于网络的三维模型递进传输系统.In practice, feature information such as colors, textures, surface normals, etc. is necessary to represent 3D models besides geometry and topology information of triangle meshes. However, with the rapid improvement of 3D capture equipments, the accuracy of 3D models increases and results in the large volume of 3D data. Most traditional methods could not deal with the feature of mesh models such as boundary edges and textures during simplification. So, in order to decrease the data volume of 3D textured models in digital museum and retain significant feature synchronously, a new algorithm of texture-mesh based on triangle collapse is presented. By the concept of geometry and texture boundary, the original meshes are divided to boundary, corner, interior or colory triangles according to different boundary conditions. In this way, the quadric and error criterion is improved, and constraint strategies are adopted to preserve the feature of geometry boundaries and texture attributes during the simplification process. In addition, a method combining octree-based compression with progressive meshes is given to provide a continuous multi-resolution representation of 3D models. The proposed method is successfully applied to progressive transmission and presentation system of 3D models over the Internet.
关 键 词:数字博物馆 三维模型 网格简化 纹理 边界 八叉树 递进网格
分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.33