计算机三维动画的角色塑造初探  被引量:3

On Three-dimensional Characters Design with Computer Graphics

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作  者:徐欣[1] 

机构地区:[1]清华大学美术学院,北京100084

出  处:《北京印刷学院学报》2008年第3期73-74,共2页Journal of Beijing Institute of Graphic Communication

摘  要:近年来,三维(3D)动画技术日趋成熟,三维动画电影的出现极大地丰富了动画艺术的表现语言。角色设计是一部三维动画成功的基础,而我国对于三维动画角色的设计还没有形成系统的认识。三维动画角色较之二维动画角色的差异就是计算机三维技术的运用,因此,三维动画角色就出现了自己独特的设计原则和角色动态造型规律。技术特性决定着三维动画角色塑造成功与否。In recent years, three-dimensional(3D) animation technology has gradually matured, and 3D animation has greatly enriched the way of creating animated art. Charac- ter design is a basic component of successful 3D animation, although a systematic understanding of it hasn't yet devel- oped in China. This paper begins by introducing the tech- nological features of 3D animation. It goes on to compare the differences between 3D animated characters and 2D ani- mated characters, and demonstrates the principles of desig- ning 3D animated characters and the rules of their movement. The paper concludes by highlighting a series of technological elements related to shaping 3D animated charac- ters.

关 键 词:计算机三维动画 动画角色设计 三维技术 

分 类 号:J2-39[艺术—美术]

 

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