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作 者:李明忠[1] 毕长剑[1] 刘小荷[1] 邓桂龙[1]
机构地区:[1]空军指挥学院作战模拟实验室
出 处:《系统仿真学报》2008年第14期3679-3684,共6页Journal of System Simulation
摘 要:模型聚合与解聚问题是多分辨率建模需要解决的核心问题之一,其本质是不同分辨率等级模型之间的转换,完成不同分辨率模型之间的交互。以空军作战仿真中不同层次仿真系统集成问题为背景,论述了模型聚合与解聚的基本原理,给出了模型交互的基本准则;在对空军作战仿真模型聚合与解聚问题分析的基础上,详细论述了实体位置、速度、状态以及战损、战斗力指数的聚合与解聚问题,并给出了面向工程实践的聚合与解聚方法。Model aggregation and disaggregation is one of the key issues needed to resolve in Multi-resolution modeling, and the essence is the conversion of different level resolution model to interact each other. On the background of different level simulation system integration in air force combat simulation, the fundamental principles of model aggregation and disaggregation were discussed, and the fundamental rules of model interaction were provided. Then, based on analyzing model aggregation and disaggregation for air force combat simulation, the aggregation and disaggregation for entity's position, velocity, state, warfare wastage and battle effectiveness index were expatiated on in detail, and the methods of aggregation and disaggregation orienting engineer practice were given.
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