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出 处:《计算机应用与软件》2008年第10期222-224,共3页Computer Applications and Software
摘 要:粒子系统在计算机图形学中占有很重要的地位,它可以实现对许多自然现象和景物的真实模拟。为了实现对烟花的模拟,首先研究OGRE粒子系统的核心原理,以及粒子脚本语言和材质脚本语言,结合纹理映射的方法,提出一种基于OGRE粒子系统的烟花模拟方法,最后在该图像渲染引擎下实现了多种烟花效果。由于该方法采用脚本语言,开发者可以不用修改程序代码就可以调节和实现多种烟花效果,这样可以节约开发时间,提高应用开发效率。Particle system plays an important role in computer graphics, it can simulate in real many natural phenomenon and scenery. In order to realize the simulation for fireworks, at first ,the principle of OGRE particle system is studied in the paper, together with languages of particle scripts and material scripts. Combining with texture mapping ,then we present a method of fireworks simulation based on OGRE particle system. As a result, many forms of fireworks effects are gotten with image rendering engine. Because this method makes use of scripts language, the developer can adjust and implement different forms of fireworks without the modification of program code, so it can save development time and improve the efficiency of applied development.
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