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作 者:尹全军[1] 胡记文[1] 冯磊[1] 邓海军[1] 黄柯棣[1]
机构地区:[1]国防科技大学机电工程与自动化学院,长沙410073
出 处:《系统仿真学报》2008年第19期5152-5157,共6页Journal of System Simulation
基 金:Pre-research Project of Ordnance(513040104)
摘 要:缺少个体特色的agent在行为模式上往往比较"呆板",而且其行为可以被预测,导致系统的真实性和有效性降低。情感是能够影响人类行为的重要因素,在人类决策中发挥着重要作用。为构建行为更为真实的agent,提出了一种将情感产生机制嵌入到一个成熟的agent体系结构中的方法,依照该方法构建的agent以Soar为基础实现推理和决策,以基于OCC模型的情感模块实现agent情感的生成与更新。同时,文章认为agent的情感状态受其个性、情感历史以及外部刺激决定,并给出了agent情感产生模型,同时分析了情感对agent决策过程的影响机理。最后通过一个具体的仿真实例,验证了基于该框架建立的agent情感和决策的相互影响作用。If the agent which simulates serviceman's action in the battlefield has no individual characteristic, its behavior tends to be a bit "wooden". This sort of agent has predictability in its action mode, and would lead to poor authenticity and effectiveness. Emotion is an important factor that can influence human behavior, and could be of a great help in decision-making. For the purpose of constructing more truly agent, a method was proposed to integrate an emotion generating mechanism into an agent modeling architecture. Agent built according to this method can generate its own emotion based on the OCC model, and can implement cognitive behavior based on Soar architecture. How emotion state could be affected by aszent personality, emotion history and external stimulus was analyzed. The mechanism was explored that used emotion to assistant agent's decision-making process. At last an example was given to demonstrate the interaction between emotion and decision-making in the agent constructed based on the framework.
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
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