检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:陈莉琳[1]
出 处:《福建体育科技》2008年第6期31-34,共4页Fujian Sports Science and Technology
摘 要:利用概率论的思想与方法,建立了新规则下羽毛球得分率以及20平以后的概率模型,比较了新旧规则下得分率的量化差异,提出了新规则下的应对策略,为我国羽毛球运动员能更好地适应新规则、提高训练水平提供科学依据。同时,本概率模型也适用于每球得分制的其他球类项目,比如排球、乒乓球等。Using probability theories and methods, the study establishes badminton scoring rate under the new rules as well as probability model for twenty tie. It compares the quantity differences of the scoring rate under the new rules with the old one, and then brings forward the strategies accordingly which provide badminton athletes with scientific fomdation for readily accomodating new rules and advancing athletics level. This model is also the asme with the other ball games, such as volleyball, pingpong, which follow the scoring system of one - ball - one -- score.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.117