分布式飞行视景仿真平台的设计与实现  被引量:3

Design and Realization of a Distributed Flight Scene Simulation Platform

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作  者:董小龙[1] 孙金标[1] 

机构地区:[1]空军指挥学院,北京100089

出  处:《火力与指挥控制》2009年第1期105-108,114,共5页Fire Control & Command Control

基  金:博士创新基金资助项目(2004053415)

摘  要:基于多机空战战法训练设备的开发,对视景平台的组成、接口、网络结构、运行机制进行了总体设计,构建了一个具有基本仿真功能,并且相对通用的分布式可视化实时视景仿真平台。重点对飞行动力学仿真系统、视景显示系统和接口网络数据驱动进行了研究与实现。为提高平台的通用性和扩展性,采用了仿真控制主机和目标仿真机运行模式。仿真建模(Sim-ulink)、三维建模(creator)和视景驱动(vega+vc)均采用商业软件,降低了平台的开发难度,缩短了开发周期,并且获得了高质量效果。Components, interface, network frame and work mechanism of the scene platform are designed based on the development of multi-crafts airtight-pattern training equipment. The paper has constructed a relatively general distributional visible real-time scene simulation platform with basic simulation function. Aircraft dynamics simulation system, scene display system and interface data drive are researched emphatically. In order to improve generality and expansibility of the platform, Simulation Control Mainframe (SCM) and Target Simulation Computer (TSC) are adopted. Simulation modeling (Simulink), 3D modeling (Creator) and scene drive (vega +vc) are realized with commercial software to reduce the difficulty and the period of the platform development. The platform has acquired active effect.

关 键 词:空战战法 分布式交互仿真 视景 建模 实时性 

分 类 号:TP311.52[自动化与计算机技术—计算机软件与理论]

 

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