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机构地区:[1]清华大学计算机科学与技术系,北京100084
出 处:《中国图象图形学报》2009年第2期292-302,共11页Journal of Image and Graphics
基 金:国家自然科学基金项目(60433030)
摘 要:情感计算的目标是赋予计算机感知、理解和表达情感的能力,而情感数据的获取和情感真值的度量是情感计算的研究基础。为了更好地进行情感度量的研究,以FIFA足球电子游戏为场景,进行了精心设计的实验,即首先通过游戏场景诱发游戏者自然的情绪反应;接着提出了基于情绪脚本的情感编码方法,并结合范畴法和维度法对情感数据进行了自评和他评;最后对观察者间的一致性进行了统计分析。实验结果表明,该方法能够获得有效一致的情感度量结果。The purpose of affective computing is to enable computers to perceive, understand and express emotions. Affect data acquisition and affect measure are essential to the research of affective computing. To explore the problem of affect coding, experiments were elaborately performed in the scenario of FIFA football electronic game. Firstly natural affect of game players were elicited in the game environment. Then a scheme of affect coding based on emotion prototypes was proposed, and both categorical emotions and levels within the affective space were assessed by game players as well as third-party observers. Finally an analysis was performed on the inter-observer agreement. The experiment data showed that valid and consistent affect coding results can be attained with the proposed method.
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
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