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作 者:石祥滨[1] 宋立强[1] 刘芳[1] 毕静[1] 徐蕾[1]
机构地区:[1]沈阳航空工业学院计算机学院,沈阳110034
出 处:《系统仿真学报》2009年第8期2326-2330,共5页Journal of System Simulation
基 金:辽宁省教育厅攻关计划(2004D116);辽宁省自然科学基金(20052007)
摘 要:根据P2P MMOG的特点提出一种适合其应用的基于感知模型的信任模型。该模型中玩家仅对处于其感知范围内的玩家进行信任评估,使用滑动窗口对玩家信任度进行更新,并使用模糊综合评判对玩家多粒度信任度进行合并。实验结果表明,该模型不仅能保证信任评估的精确性还能有效节省评估对系统资源的使用,并能真实反映玩家信任度的变化,可以为P2PMMOG的安全提供更好的支持。A trust model based on awareness model was proposed which was suitable for the application of P2P MMOG according to the Characteristics of it. With this model, a player only evaluated the reputation of other players in his awareness area. Players' trust was updated by slide window, and players' multi-granularity trust was aggregated by fuzzy synthetic evaluation. The simulation results show that this model can not only guarantee the accuracy of trust evaluation but also save the usage of system resources for evaluation effectively, and can reflect the changes of trust actually. This model could offer better support for security of P2P MMOG.
分 类 号:TP393.08[自动化与计算机技术—计算机应用技术]
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