三维交互声音生成及同步渲染研究  

Research on the Three-Dimensional Interactive Sound Generation and Synchronous 3D Sound Rendering

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作  者:冷冕冕[1] 孙少斌[1] 

机构地区:[1]蚌埠坦克学院,安徽蚌埠233050

出  处:《电脑开发与应用》2009年第5期4-7,共4页Computer Development & Applications

摘  要:逼真的三维(3D)声音效果是虚拟战场环境的一个重要组成部分,在三维声音的理论基础上,结合DirectSound重点分析了影响三维交互声音的各种属性,并探讨了三维声音生成过程中应如何对相关参数进行合理的设置,最后论述了声音和视景的同步渲染问题并提出了解决思路。On the virtual battle environment, the lifelike 3D sound effect is a crucial integral part. Firstly, this paper analyzed the various attributes of the three-dimensional interactive sound combined with the directsound and this analysis was based on the theory of the 3D sound. Secondly, the paper discussed how to set the reasonable relevant parameters in the process of the 3D sound Generation. And finally, the problem that synchronous 3D sound rendering with visual rending was discussed and some elementary solutions were given.

关 键 词:三维交互声音 DIRECTSOUND 同步渲染 

分 类 号:TP391.42[自动化与计算机技术—计算机应用技术]

 

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