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作 者:赵斌[1] 丁天宝[1] 霍勇谋[1] 崔星毅[1]
出 处:《计算机仿真》2009年第5期25-27,共3页Computer Simulation
摘 要:出于增强系统的通用性、灵活性、重用性和互操作性的考虑,为解决高炮跟踪瞄准仿真过程中遇到的模型重用、仿真系统互操作等问题,提出了基于HLA的高炮跟踪瞄准仿真系统。通过对高炮跟踪瞄准系统的分析,给出了联邦成员划分、系统总体结构以及FOM/SOM设计;最后,阐述了联邦成员的开发流程。整个仿真系统是一个联邦,由4个联邦成员组成,各联邦成员之间通过发送交互达到攻击目标的目的。仿真结果表明,该系统达到实时交互仿真的结果。For the purpose of improving the universality, flexibility, reusability and interoperability of the system and in order to solve the problems of the reusability and interoperability encountered in the antiaircraft gun' s tracking and aiming systems, an integrated simulation system of the antiaircraft gun' s tracking and aiming system based on HLA is proposed. The division of federates, system architecture, as well as design of FOM are given according to the analysis of the antiaircraft gun' s tracking and aiming system. The development flow of all federates is given. The simulation system is a federation composed of four federate members . All federate members achieve the aim of attacking through delivering the interaction information. The result indicates that the real - time interaction simulation can be realized.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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