一种直播服务器的设计与实现  

The Design and Achievement of a Live Streaming Server

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作  者:于曼曼[1] 黄磊[1] 张蓉蓉[1] 

机构地区:[1]中国地质大学计算机学院,湖北武汉430074

出  处:《软件导刊》2009年第6期77-79,共3页Software Guide

摘  要:提出一种直播服务器设计方案,媒体接收端根据节目链接访问媒体源,获取媒体数据流;媒体数据缓冲区是一个双循环缓冲区,循环缓存媒体接收端获取的媒体数据流;在服务器中应用简单的平滑策略以平滑数据的发送过程,增加直播服务器的并发数;以音频数据的发送时间为基准进行媒体数据的发送,以增加服务器对视频流帧率波动的适应性。In this paper, anove live streaming server architecture was proposed,media receiver obtain media data streams according to media source programs link.Media data buffer is a two-cycle buffer. One was to use smoothing strategy to smoothly send media data in order to increase the number of simultaneous servers.The other was to send media data based on the frame rate of audio data instead of based on the frame rate of video streams,in order to enhance the adaptability of the server in the case of variable and oscillating video framerate. Design programs are used to a variety of network,it has lots of features,such as proceeing is easily . Multiple servers can be cascaded.and low-cost, strong scalability.

关 键 词:媒体接收端:媒体数据缓冲区 双循环缓冲区 

分 类 号:TP311.5[自动化与计算机技术—计算机软件与理论]

 

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