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作 者:段化鹏[1] 杨卫平[1] 孙农亮[1] 于锋[1] DUAN Hua-peng, YANG Wei-ping, SUN Nong-liang,YU Feng (Shandong University of Science and Technology, Qingdao 266510, China)
机构地区:[1]山东科技大学,山东青岛266510
出 处:《电脑知识与技术》2009年第7期5219-5221,共3页Computer Knowledge and Technology
摘 要:为了提高交互漫游系统中动态人物与静态场景对象之间的碰撞检测性能,提出了将动态人物采用包围盒的方法,与地面、巷道等静态物体采用三角网格面的方法相结合的思想,并将其应用于OGRE和ODE环境的巷道漫游系统中。结果表明,此方法提升了碰撞检测性能,满足了虚拟现实中实时性的要求。In order to improve the performance of collision detection between the dynamic characters and the static objects in the interactive roaming system, a combining idea is proposed where the dynanfic characters are boxed with bounding volume and the static objects are surfaced with triangular mesh. which is applied in the roadway roaming system based on OGRE and ODE. The experiments illustrate that this algorithm improves the performance of collision detection, and satisfies the demands of real time in the virtual reality system.
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