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作 者:杨志谋[1] 司光亚[1] 李志强[1] 罗批[1]
机构地区:[1]国防大学信息作战与指挥训练教研部,北京100091
出 处:《系统仿真学报》2009年第16期4921-4925,4930,共6页Journal of System Simulation
基 金:国家863高技术计划项目(2007AA01Z323;22006AA01Z337)
摘 要:群体行为建模与仿真是虚拟现实技术的重要研究方向,是战争模拟、虚拟社会等领域研究的热点问题。从学科交叉点的全新角度来学习和研究群体行为建模,总结和分析了社会学、心理学、生物学、物理学以及新兴复杂系统理论中的群体行为理论,并以这些理论为基础归纳了虚拟现实领域中群体行为的建模方法,从而勾画出了群体行为建模技术的整体轮廓,最后指出了群体行为建模面临的技术难点和可能的解决思路。Crowd behavior modeling and simulation is a key technology of virtual reality, and is also very important in virtual society and war simulation. Crowd behavior modeling was tried to study, cross-discipline view was used and those theories of crowd behavior were summarized in sociology psychology biology physics and complex theory. Then three new crowd behavior models were analyzed. After that, crowd behavior modeling was summed up as Bottom-Up and Top-Down two methods. At last, those difficulty and possible solution in crowd behavior modeling were pointed out.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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