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出 处:《传感技术学报》2009年第12期1774-1778,共5页Chinese Journal of Sensors and Actuators
基 金:教育部博士点基金项目资助(2005069903)
摘 要:提出了一种通用的数学模型GO/CSMA(Game Optimization CSMA),用于优化CSMA退避机制。GO/CSMA以节点发包概率τ为优化变量,建立n人非合作混合策略博弈模型。以吞吐量和成功发包概率作为博弈效用函数为例,独立进行两个回合博弈,博弈的结果经过多约束单目标规划优化后得到折衷的τ*,并据此设计出最小竞争窗口CWmin。仿真结果表明GO/CSMA显著提高了MAC层的传输效率。GO/CSMA可进一步扩展为对网络的其它多个性能(时延、丢包率、能耗、公平性)进行折衷的博弈优化。A general mathematical model, named by GO/CSMA (Game Optimization CSMA), was proposed to optimize CSMA backoff mechanism. GO/CSMA selects τ(the probability for sending data packet) as optimization variable,and builds a model named by n-persons non-cooperative game with mixed strategy. In this paper, as special example, the throughput and successful probability of sending packet are selected as game utility function and theyplay a game among n nodes respectively and arrive at the Nash equilibrium point respectively. Further,it come into being a compromise τ* between the throughput and the probability through a multi-constrained single-objective planning optimization algorithm. At last,we design the minimum contention window CWmin on basis of τ*. The simulation experiment indicates that GO/CSMA improves the transmission efficiency of MAC protocol greatly. By extension, GO/CSMA might be used to play games and gain compromise among networks performances, such as delay, packet drop, power exhaust and fairness.
分 类 号:TP393.02[自动化与计算机技术—计算机应用技术]
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