基于ActiveX/VegaPrime的交互视景仿真平台封装的研究  被引量:5

Research of Interactive Scene Simulation Platform Based on ActiveX/Vega Prime

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作  者:王志乐[1] 于辉[1] 许路航[2] 

机构地区:[1]海军航空工程学院青岛分院虚拟仿真研究室,青岛266041 [2]青岛大学信息工程学院,青岛266071

出  处:《科学技术与工程》2009年第24期7386-7390,7394,共6页Science Technology and Engineering

摘  要:针对VegaPrime开发的视景仿真程序复杂度高、共性多、仿真领域多、开发语言单一的特点,提出了采用组件技术,结合GLStudio功能插件,实现了集虚拟仪表、Creator节点控制、视景仿真平台各模块类库在内的封装,屏蔽了虚拟仿真平台使用的复杂性和开发语言的限制。采用Windows消息机制,确保交互的可靠性,解决了视景封装后焦点丢失和消息无法截获的问题。通过ActiveX能够动态加载场景,实现与场景的实时交互和控制,直观快速的完成虚拟仿真软件的开发。文中在多个语言环境下通过该控件实现了多种虚拟仿真软件的开发,实验证明具有开发效率高、稳定性好的优点。To deal with the complicated, common, more simulation program in Vega Prime, the method of component simulation fields and single develop language of scene technology combined with GL Studio plug-in functions was presented. The encapsulation is implemented including virtual instruments, creator node control, each module class library of scene simulation platform, shielding the complicated use of virtual simulation platform and the re- strictions of develop language. Using windows message mechanism to ensure the reliability of interaction to solve the problem of focus's lost and the message after the issue can not be intercepted. Scenes can be dynamically loaded through ActiveX, to achieve real-time interaction and control with the scene, fast and direct to complete the development of virtual simulation software. A variety of virtual simulation software's develop is implemented through the ActiveX control in multiple languages environment, the experiment proves to have developed high efficiency and good stability advantages.

关 键 词:VEGA PRIME 虚拟仪表 视景仿真ActiveX 虚拟仿真 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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