舰炮运动状态三维实时仿真系统设计  

Design of 3D Real-Time Simulation System for Navy-Gun's Movement State

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作  者:刘德耀[1] 李成[1] 

机构地区:[1]92941部队94分队

出  处:《火炮发射与控制学报》2009年第4期62-65,共4页Journal of Gun Launch & Control

摘  要:舰炮及其控制系统在舰艇或试验阵地上的安装位置是相互分开、互不通视的,舰炮操控人员无法直观地观察舰炮运动状态。随着计算机图形(CG)技术、数据采集技术、传感技术的飞速发展,依据采集测控数据实现对舰炮运动状态的三维实时仿真建模成为可能。利用3DS三维图形工具对舰炮实体进行几何造型建模,并在Visual C++集成环境下基于Open GL三维图形设备驱动API开发,将舰炮运动状态以较高的逼真度实时仿真,优化了舰炮操控界面,使操控人员在控制舱室就能以虚拟方式实时监视舰炮运动状态,提高了舰炮的指挥和操控能力。Navy-gun and its control system are separately installed on naval vessels or simulated test fields, thus navy-gun operators can not watch directly over the movement state of target navy-gun. With the rapid developing of computer graphics (CG) technology, data acquiring technology and sensor technology, by calculating and processing input test data, the 3D real-time simulation modeling to navy-gun has become possible. A three-dimensional navy-gun model is set up by using 3DS utilities; and with using OpenGL APIs under Visual C+ + integrated developing environment, the movement state of navy-gun can be lively and real-timely reproduced. This makes the navy-gun operating interface highly improved, and since the operator can monitor and control the movement of navy-gun in such virtualization way, the commanding and controlling to the navy-gun in operating cabin becomes reality.

关 键 词:信息处理技术 舰炮 三维图形 实时仿真 

分 类 号:TJ391[兵器科学与技术—火炮、自动武器与弹药工程]

 

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