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作 者:杨志谋[1] 司光亚[1] 李志强[1] 罗批[1]
机构地区:[1]国防大学信息作战与指挥训练教研部,北京100091
出 处:《系统仿真学报》2010年第3期724-727,共4页Journal of System Simulation
基 金:国家863高技术计划项目(2007AA01Z323)
摘 要:大规模群体行为建模是面向战争和危机研究的社会仿真的关键技术。现有的群体行为模型对小规模群体的行为动力学特性表现较成功,但对其的社会学属性表现不足。而在战争危机出现时,群体行为通常呈现出地域范围广大、数量规模巨大、时间跨度较大的特点,群体社会学特征明显。采用基于Agent的Bottom-Up的建模方式,设计了一个包含日常与危机两种状态以及三层可变粒度的大规模群体行为模型,解决了行为描述粒度的问题、行为演化的确定性随机性问题以及行为的视觉化呈现问题。Social crowd behavior modeling is the key technology in warfare and crisis faced social simulation. The crowd behavior on hand is based on those small-scale crowds which succeed in describing the dynamics characteristic but weak in expressing the sociology characteristic. But when war or crisis occur, those crowd disperses in large distance and with massive number people and during longer time span. Those massive crowd behaviors show itself the sociology characteristic. Taking Bottom-Up manner with Agent-based modeling, a two state and three level massive crowd behavior model frame in warfare and crisis faced social simulation was illustrated. The issues about behavior granularity and behavior determinate randomicity and behavior visualization were explored.
分 类 号:E911[军事] TP391.9[自动化与计算机技术—计算机应用技术]
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