基于VegaPrime的潜望镜视景仿真系统的实现  

IMPLEMENTING SCENE SIMULATION SYSTEM OF PERISCOPE BASED ON VEGA PRIME

在线阅读下载全文

作  者:王志乐[1] 孙忠云[1] 朱国涛[1] 

机构地区:[1]海军航空工程学院青岛分院虚拟仿真研究室,山东青岛266041

出  处:《计算机应用与软件》2010年第6期207-209,共3页Computer Applications and Software

摘  要:虚拟仿真训练已成为军事训练的重要手段之一。为了改变潜望镜过去单一的机械设备操作训练方式,直观形象地显示训练过程,设计了视景仿真系统,用于潜艇攻防训练。采用Vega Prime和Creator,结合GL Studio建立了实时视景仿真的分布式体系结构。对视景仿真系统中场景建模、目标运动控制、人机交互、光学效果、场景特效等关键问题进行了阐述。经过试验,所开发的视景仿真系统具有良好的视觉沉浸感。Virtual simulation training has become one of the important means in military training.In order to change the single way of periscope operation training in machinery and equipment,intuitively and visually display training process,we designed a scene simulation system for training the attack and defense of submarine.A real-time distributed architecture with scene simulation is established by the use of Vega Prime and Creator and in combination with GL Studio.The key issues in real-time scene simulation system are elucidated including the scenario modelling,motion goal controlling,human-computer interaction,optical effects and special scenario effects,etc.After testing,the developed visual simulation system has a good sense of visual immersion.

关 键 词:虚拟仿真 视景仿真 VEGA PRIME GL STUDIO 场景建模 

分 类 号:TP317.4[自动化与计算机技术—计算机软件与理论]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象