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机构地区:[1]蚌埠坦克学院作战指挥教研室,安徽蚌埠233050
出 处:《兵工自动化》2010年第6期92-94,共3页Ordnance Industry Automation
摘 要:从装甲部队对战场视景仿真的要求出发,基于Vega/Creator,探讨地景生成的算法优化及一般过程,建立装甲车辆模型的数据库结构,论述战场特效模型基于粒子系统的构建方法,提出一种新的基本粒子元用于战场烟雾特效仿真,并总结提高仿真系统实时性的几种方法。该系统已得到成功运用,并取得良好的效果,开发的仿真系统具有很强的实时性和沉浸感,数据库维护性好。According to the demand of simulation for virtual battlefield scene of armored forces, based on Vega/Creator, the optimized algorithm and its generic process of terrain creation is discussed, the database structure of armored car model is established, the build method of special battlefield effect is dissertated based on particle system, a new particle is brought forward which applied in simulation for the special battlefield fog effect, and some methods are summed up to enhance the real-time of simulation system. The system has been applied successfully with good effect. The system has strong real-time and immersion, and the database is easy to be maintained.
关 键 词:视景仿真 Vega/Creator 装甲部队 地景生成 战场特效
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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