基于函数截获的、面向图形应用的远程交互分布式设备框架  被引量:1

A GRAPHICS APPLICATIONS-ORIENTED DISTRIBUTED DEVICE FRAMEWORK FOR REMOTE INTERACTION BASED ON FUNCTION INTERCEPTION

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作  者:吕回[1] 

机构地区:[1]复旦大学软件学院,上海201203

出  处:《计算机应用与软件》2010年第9期33-36,共4页Computer Applications and Software

基  金:国家高技术研究发展计划项目(2006AA01Z325)

摘  要:随着对交互和高效利用资源的需求的增加,用户渴望与远程多通道图形应用程序进行实时可视化和交互。由于大多数此类应用程序通过除鼠标和键盘外的其他设备进行交互,因此必须支持这些设备的远程交互。目前,这种远程交互可以通过修改应用程序的源代码实现。当源代码不可访问时,该方法不可行。提出一个基于函数调用截获的、轻量级的分布式框架,在不修改应用程序的源代码的情况下实现这些设备的远程交互。基于该框架,实现了分布式DirectInput系统。实验结果表明通过集成该系统与远程交互系统,在局域网上,用户能对远程的、由手柄驱动的多通道图形应用程序进行实时可视化和交互。With the increasing demand on interaction and efficient resource utilization, users aspire to the ability of visualizing and interac- ting with remote multi-channel graphics applications in real time. Since many of these applications are designed to be interacted with devices other than mouse and keyboard, to support the remote interaction of these devices is required. Currently, achieving such remote interaction re- quires modification of the source code of applications, which is impossible when the source code is inaccessible. This paper presents a light- weight distributed framework based on function invocation interception, requiring no access to application source code can these devices realise remote interaction. Based on such a framework, we implemented the Distributed Direetlnput system. Experimental results show that by integra- ting this system into our remote interaction system, users can visualize and interact with remote multi-channel graphics application driven by joystick in real time under LAN.

关 键 词:远程交互 分布式设备 函数截获 

分 类 号:TP311.1[自动化与计算机技术—计算机软件与理论]

 

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