Sketch based garment modeling on an arbitrary view of a 3D virtual human model  被引量:2

Sketch based garment modeling on an arbitrary view of a 3D virtual human model

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作  者:Yu-lei GENG Jin WANG Guo-dong LU Zheng LIU Gang CHEN 

机构地区:[1]State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China [2]Department of Garment, Jiaxing University, Jiaxing 314000, China [3]Department of Mechanical Engineering, Zhejiang Textile and Fashion College, Ningbo 315211, China

出  处:《Journal of Zhejiang University-Science C(Computers and Electronics)》2011年第3期195-203,共9页浙江大学学报C辑(计算机与电子(英文版)

基  金:Project supported by the National High-Tech R & D Program (863) of China (No. 2009AA04Z103);the Project of Public Technology Research in Industry (No. 2010C31001);the Research Fund for the Doctoral Program of Higher Education of China (No. 20100101110025);the Natural Science Foundation of Ningbo City,China (No.2010A610117)

摘  要:This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines.The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions,and the 3D garment suited to the virtual human can be created automatically.First,a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction.Then,the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines.Finally,the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation.In addition,we propose a body feature based template reusing method to fit the 3D garment to different virtual human models.The method can be adapted to designer habits and improve the usefulness of garment design.Examples show that the method is useful and efficient.This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines. The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions, and the 3D garment suited to the virtual human can be created automatically. First, a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction. Then, the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines. Finally, the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation. In addition, we propose a body feature based template reusing method to fit the 3D garment to different virtual human models. The method can be adapted to designer habits and improve the usefulness of garment design. Examples show that the method is useful and efficient.

关 键 词:Sketch-based interfaces 3D garment modeling Distance field Garment style template 

分 类 号:TP391.72[自动化与计算机技术—计算机应用技术]

 

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