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机构地区:[1]中国人民解放军炮兵指挥学院军事运筹教研室,河北宣化075100 [2]宣化科技职业学院信息技术系,河北宣化075100
出 处:《计算机工程与设计》2011年第6期2100-2103,共4页Computer Engineering and Design
摘 要:分析了分布式虚拟战场环境军事仿真系统的特点,设计了基于HLA的炮兵分队射击指挥作战仿真系统的体系结构,给出了各联邦成员划分、功能说明以及SOM的设计。设计了基于RTI与OGRE技术的联邦成员模型,该模型给出了一种通信机制,通信机制的核心在于通过3个监听器调动OGRE渲染引擎与RTI仿真推进引擎间的通信,两个引擎只通过信息层交互从而减少了两者的关联,保障了人机交互和RTI通信同时进行的效率要求。实验结果验证了仿真系统设计的可靠性和效率,为更大规模的炮兵体系对抗仿真系统开发奠定了基础。The distributed virtual battlefield environment features of military simulation systems are analyzed, the general simulation framework for artillery element firing command process based on HLA, the division of the federal, functions of federal members, as well as design of SOM are given. One of federal members based on RTI and OGRE technology is presented, a communication mechanism is given in the member, the core of the mechanism is the information exchange between OGRE rendering engine and RTI simulation pro- pulsion engine only through the information layer by three andiomonitor, which reduces the association between the two engines and pro- tect the efficiency requirements of human-computer interaction and RTI communication at the same time. The reliability and efficiency of the design of the simulation system were verified by experiment, which laid the basis for more large-scale development for artillery system simulation system.
关 键 词:炮兵分队 高层体系结构 面向对象的图形渲染引擎 运行支撑环境 监听器
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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