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作 者:谷飙[1]
出 处:《南开学报(哲学社会科学版)》2011年第4期134-140,共7页Nankai Journal:Philosophy,Literature and Social Science Edition
基 金:国家哲学社会科学基金项目(08BZX048)
摘 要:在第二代认知科学的潮涌中,计算主义纲领虽然面临心灵实在论、行为主义、联结主义的挑战,但仍然引导着传统认知领域和新兴认知分支的发展。机器博弈是认知科学与博弈论互动的产物,在计算主义纲领启发下,理性人之间的博弈被视为人-机智能体间的策略性互动,互动认知、博弈学习、演化博弈等理论成为智能体感知环境、处理信息、控制行为、交流互动的分析基础。自动机在重复博弈中显示出的长远眼光、威胁和承诺能力,提供了解决计算主义纲领主要难题——意向性之谜的思路:意向性并不是孤独的心灵与外部世界的关系,而是通过智能体互动实现的自我指涉。In the flood of the second- generation cognitive science, computing platform still leads to the field of traditional knowledge and emerging branch of cognitive development while facing the challenges of the theory of behaviorism, and connectionism. Machine game is a product of cognitive science interaction with the game theory. Inspired by the calculation program, the games among the rational persons are considered as the strategic interaction between man and machine while interaction of cognitive, learning the game, and evolutionary game theory have been regarded as the bases for analysis agent perceiving the environment, process information, control of behavior. Since automata shows that the longterm vision, threats and promises the ability in repeated games, it provides the idea of intentionality to address the main challenges to the calculation doctrine program.
分 类 号:TP18[自动化与计算机技术—控制理论与控制工程]
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