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作 者:刘小江[1]
机构地区:[1]海军指挥学院,江苏南京210016
出 处:《计算机仿真》2011年第9期313-317,共5页Computer Simulation
摘 要:论述主、被动立体显示的基本原理,提出虚拟现实中的交互式立体显示系统的架构设计和运用方法。重点阐述基于PC机与专业双屏显卡阵列的大场景立体显示系统的构成要素及原理,并指出与之对应的虚拟场景生成方法,为交互式仿真系统中实现立体显示特别是沙盘立体显示系统给出了解决方案,最后分析比较大场景主、被动立体显示方式优劣及未来发展趋势。This paper elaborates the fundamentals of active stereo and passive stereo display, and presents the architecture design and methods used for interactive stereo display system of virtual reality. Components and theory of stereo display system are emphasized especially, which is applied to large scene based on pc and professional dual graphics card array. Methods for producing virtual scene are also pointed out. This article offers a solution of achie- ving stereo display in interactive simulation system especially in sand table stereo display system. Ultimately it com- pares relative merits of active with passive stereo display methods for large scene and their future trend.
分 类 号:TP317.4[自动化与计算机技术—计算机软件与理论]
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