基于Vega的高炮外弹道视景仿真系统设计与实现  被引量:5

The Design and Realization of Ballistic Scene Simulation System of Self-propelled Antiaircraft Gun Based on Vega

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作  者:孙鹏[1] 赵捍东[1] 曹红松[1] 白福明[1] 

机构地区:[1]中北大学弹箭模拟仿真研究中心,太原030051

出  处:《弹箭与制导学报》2011年第6期215-218,共4页Journal of Projectiles,Rockets,Missiles and Guidance

摘  要:目前,在高炮外弹道仿真领域采用的数值仿真方法虽具有精确性高的优点,但仿真过程不直观、形象。采用视景仿真技术进行高炮外弹道仿真,在满足精确性要求的基础上,以三维画面的形式展示弹道曲线,仿真过程形象明了。给出的高炮外弹道视景仿真系统设计方法,满足真实性和实时性要求,利用Vega API驱动Creator建立的三维模型严格按照数值仿真得出的弹道曲线运动,实现了高炮外弹道的仿真,达到了预期的效果。Presently,the numeric simulation method of ballistic simulation system of self-propelled antiaircraft gun has high accuracy,but neither visual nor vivid.The ballistic simulation of self-propelled antiaircraft gun by scene simulation technology meets the accuracy requirement.Moreover,it visualizes the simulation process by ballistic curve demonstration with 3D effect.The given design method of ballistic scene simulation system of self-propelled antiaircraft gun meets the requirements for real-time performance and authenticity.The 3D models established by Creator realized ballistic simulation of self-propelled antiaircraft gun and the expected effect was got.

关 键 词:外弹道 视景仿真 VEGA 

分 类 号:TJ06[兵器科学与技术—兵器发射理论与技术]

 

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