关于VRML场景设计中几个重要环节的处理方法  被引量:1

The Methods about Dealing with The Several Important Links in Designing the VRML Scene

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作  者:陈艳军[1] 刘艳[1] 张斌[1] CHEN Yan-jun, LIU Yah, ZHANG bin (Northeast University of Qinhuangdao, Qinhuangdao 066004, China)

机构地区:[1]东北大学秦皇岛分校,河北秦皇岛066004

出  处:《电脑知识与技术》2012年第2期888-889,895,共3页Computer Knowledge and Technology

摘  要:VRML的基本目标是在因特网上建立交互式三维多媒体。它的基本特征包括分布式、三维、交互性、多媒体集成等.该文阐述了VRML文件的特点、工作原理等,重点分析了VRML场景的制作过程。根VRML场景的设计特点,提出了设计中四个阶段所要考虑的问题,详细的分析了这几个重要的处理环节,同时提出了解决方案。VRML's basic purpose is to build interactive 3d's media in internet. Its basic features that include distribution, 3d, interaction, Integrated media and so on . In this paper, the author describes the features and the working principle of the document of VRML, and pays special attention to analyses the Facture procession of the VRML Scene. According to the designing traits of VRML scene, some problems are considered and put forward designing the four degrees, the several important links deal with analyses in detail, meanwhile, projects are proposed to solve them.

关 键 词:VRML 虚拟现实 平衡 

分 类 号:TP393[自动化与计算机技术—计算机应用技术;自动化与计算机技术—计算机科学与技术]

 

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