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作 者:王清亮[1] 任恒峰[1] 侯胜侠[2] 连润明[1]
机构地区:[1]忻州师范学院物理电子系,山西忻州034000 [2]河北理工大学轻工学院,河北唐山063000
出 处:《量子电子学报》2012年第2期171-177,共7页Chinese Journal of Quantum Electronics
基 金:山西省青年科技研究基金(2010021003-5);忻州师院院级基金资助项目
摘 要:量子博弈是量子信息的一个重要分支。基于单硬币量子博弈理论,主要讨论了N=13的一色纸牌量子博弈,并将其推广到了任意N态的情形。在经典博弈中,两人对一色13张纸牌轮流洗牌,所得最后一张牌的结果任何一个人都没法控制。而在量子博弈中,若游戏者之一Bob采用量子策略来进行洗牌,而另一个游戏参与者仍采用经典的洗牌方式,则Bob总可以使最后一张牌是他所想要得到的那张。进而可以说明:对于一色纸牌博弈模型,量子策略比经典策略更具优越性。Quantum game is one of the important branches in quantum information. Based on the theory of the single-coin-tossing quantum game, quantum game of the same color cards is discussed here, and the theory is also extended for the model which has N states. In classical game, two players shuffle the 13 cards which have the same color in turn, and anyone can not control what the last card is. In quantum game, if one of the players, such as Bob, shuffles the cards using quantum strategies instead of classical ones, while the other player still adopts the usual classical operation, he can always make the last card be what he wants. And then, it is concluded that quantum strategies are more successful than classical ones for the game of the same color cards.
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