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机构地区:[1]浙江大学CAD&LCG国家重点实验室,杭州310058 [2]衢州学院信息与电子工程系,衢州324000 [3]厦门大学智能科学与技术系艺术认知与计算实验室,厦门361005
出 处:《计算机辅助设计与图形学学报》2012年第7期864-870,共7页Journal of Computer-Aided Design & Computer Graphics
基 金:国家自然科学基金重点项目(60933007),国家自然科学基金(60903129);国家科技支撑计划(2007BAH11B02)
摘 要:国画是中国重要的传统艺术形式之一,国画风格水在其中有着重要地位,然而对国画风格的水动画模拟工作还很少,为此提出一个国画风格水动画模型.首先利用Bézier曲线构造一组基本水波形状单元,然后对它们进行组合生成水波纹,最后将水波纹叠加到水面网格上.在动画生成阶段,先在水面上确定水波纹的位置,再控制水波纹沿某方向运动,且其形状和大小随时间变化.为了表现水面纵深感,水波纹颜色以及线条宽度随场景深度变化.实验结果表明,该模型能根据用户需要高效地生成多种国画风格的水动画.Traditional Chinese painting is one of the most important art forms in China and water plays an important role in Chinese paintings. However, little effort has been paid to the water simulation with Chinese painting style. A water model with the style of Chinese painting is presented. First, we construct a series of basic shapes by use of Bezier curves, we then generate ripples by connecting a number of basic shapes and put them on the water surface constructed by a procedural mode. During the phase of animation, we arrange ripples on the water surface and control their movements along the specified direction as well as their dynamic behaviors with a specially designed procedure. In order to show the depth, we let colors and widths of the lines that draw ripples vary along the depth. Experimental results show that the proposed model is able to generate a wide variety of animations in Chinese painting style.
分 类 号:TP391.7[自动化与计算机技术—计算机应用技术]
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