基于VFP的一个模块的设计与实现  被引量:1

BASED ON THE VFP A MODULAR DESIGN AND IMPLEMENTATION

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作  者:常鑫[1] 陆源[1] 

机构地区:[1]集宁师范学院数学系,乌兰察布012000

出  处:《内蒙古农业大学学报(自然科学版)》2012年第2期196-198,共3页Journal of Inner Mongolia Agricultural University(Natural Science Edition)

摘  要:现在打字游戏种类繁多,界面各式各样、玩法千奇百怪。利用Visual FoxPro数据库的面向对象的程序设方法,也能简单方便地设计出打字游戏等等面向对象的游戏程序。在这里我设计了一款小的打字游戏并对思路及其实现步骤进行详细说明,希望对电脑初学爱好者熟悉键盘且提高打字速度有一定帮助,也能够提高初级程序设计者学习与开发小游戏程序的能力,进而增强对软件开发的兴趣爱好及专业水平。It is various in style to type the game now. The interface of all kinds, the playing method is very strange. Utilize the target oriented procedure of Visual FoxPro database to have the method, can design and type target oriented game procedures such as the game,etc, simply eonvenient/y too. I design one little typing game and rea/ize step go on in detail proving to thinking in here, hope to begin to learn to fans and know the keyboard well to the computer and improve the pace of typing to help certainly, can raise the ele- mentary procedure designer and study and develop the ability of the little game procedure too, and then strengthen the hobby of interest in software development and professional level.

关 键 词:VISUAL FOXPRO 设计 打字游戏 代码 

分 类 号:TP311.5[自动化与计算机技术—计算机软件与理论]

 

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