基于CUDA的细分曲面阴影体算法  被引量:4

CUDA based shadow volume algorithm for subdivision surfaces

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作  者:赵杰伊[1] 唐敏[1] 童若锋[1] 

机构地区:[1]浙江大学计算机科学与技术学院,浙江杭州310027

出  处:《浙江大学学报(工学版)》2012年第7期1301-1306,共6页Journal of Zhejiang University:Engineering Science

基  金:国家自然科学基金资助项目(61170140);浙江省自然科学基金资助项目(Y1100069;Y1100018)

摘  要:为了在虚拟现实、电脑游戏等图形应用中更快速生成和实时绘制细分曲面的阴影,提出采用CUDA架构的GPU阴影体生成算法.该算法采用基于CUDA的曲面细分算法,通过CUDA共享内存结构使表面细分过程更加高效.采用基于CUDA的阴影体算法产生阴影轮廓线以及拉伸出阴影体.通过基于CUDA的流式缩减算法对阴影体数组进行压缩.通过优化CUDA和OpenGL的互操作,将绘制过程从以往算法的3步减少为2步.该算法在具有CUDA硬件的标准PC上进行测试.实验结果表明,与之前的GPU的算法相比,该算法可以生成更复杂细分曲面的阴影体,阴影体数组占用显存空间降低到2%以下,并可获得高达4倍的绘制速度提升.A new GPU based shadow volume generation algorithm based on CUDA structure was proposed for fast generation and real-time rendering of shadow of subdivision surfaces in computer games and virtual reality applications. The algorithm introduces CUDA-based surface subdivision algorithm. Generation of surface subdivisions can run faster by using shared memory structure. CUDA-based shadow volume algo- rithm was introduced to generate the shadow silhouette line and extrude the shadow volume. CUDA-based stream reduction algorithm was introduced to reduce the shadow volume array. An optimized interopera- tion between CUDA and OPENGL was introduced to simplify the rendering step of the algorithm from three steps to two steps. Implemented on a standard PC with CUDA hardware, experiments show that the algorithm can generate the shadow volume of more complex subdivision surfaces compared with former GPU-based ones. The algorithm needs smaller video memory for the shadow volume array to less than 2%, and the rendering performance can gain acceleration up to more than four times.

关 键 词:CUDA 细分曲面 阴影体生成 流式缩减 

分 类 号:TP391.7[自动化与计算机技术—计算机应用技术]

 

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