检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]浙江工商大学计算机与信息工程学院,浙江杭州310018
出 处:《解放军理工大学学报(自然科学版)》2012年第4期398-402,共5页Journal of PLA University of Science and Technology(Natural Science Edition)
基 金:国家自然科学基金资助项目(60573176)
摘 要:针对普适环境下参与协同设计的移动终端资源受限的特点,提出了非对称协同感知映射模型、机制和相应的共享工作空间逻辑一致性维持方法,提出了在共享工作空间视图中的3种拓扑映射:子图映射、顶点融合映射和路径简约映射。通过拓扑映射,使得在非对称映射中映射区域仅为资源受限端当前可能关注的内容,减少了协同感知所需资源,同时结合按需获取机制实现了视图感知的数据一致性维护。从而实现了普适环境下资源非对称终端有效协同设计。In ubiquitous environment mobile sites join in collaborative design sessions and have limited resources.The unsymmetrical awareness mapping model,mechanism and related method for maintaining the logical consistency of shared workspace were presented.Three kinds of topology mapping in shared workspace,that is,subgraph mapping,vertex integration mapping and path compression mapping,were proposed.Based on topology mapping of the view,the mapped awareness regions were of much interest to users and the resources that collaborative awareness needs decreased.The data consistency was maintained by applying on-demand awareness acquirement.Therefore,effective collaborative design which is composed of stations with unsymmetrical collaborative resources are realized in ubiquitous environment.
分 类 号:TP319[自动化与计算机技术—计算机软件与理论]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:3.129.253.49