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作 者:侯智博[1]
机构地区:[1]牡丹江医学院,牡丹江157000
出 处:《价值工程》2013年第9期275-276,共2页Value Engineering
摘 要:伴随着计算机技术的迅速发展和网络的普及率快速提升,网游成为了市场经济中的一个新的领域。与此同时,快速发展的网络游戏行业由于缺少管理,带来了诸多的社会问题,对于大学生而言,由于远离家庭,所受约束较少,同时也因为年龄、心理等因素,在很大程度上容易受到流行趋势的影响,不可否认网络游戏已逐渐在大学生间逐渐流行、发展起来。为了维护学生身心健康的良好发展,作为高校的教育工作者我们应对大学生网络游戏行为的影响因素进行研究。With the rapid development of computer technology and the rapid ascension of Internet penetration rate, online game has become a new field in the market economy. At the same time, because of lack of management, the rapid development of network game industry has brought many social problems. For college students, because of far away from the family and less constraints as well as factors such as age and mentality,they are easily affected by the popular trend, and there is no denying that online game has gradually becoming more popular among college students. In order to maintain the good development of students" physical and mental health, college education workers should carry out research on influencing factors of college students" online game behavior.
分 类 号:G64[文化科学—高等教育学]
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