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机构地区:[1]太原工业学院计算机工程系,山西太原030008
出 处:《山西师范大学学报(自然科学版)》2013年第1期43-48,共6页Journal of Shanxi Normal University(Natural Science Edition)
摘 要:通过三维建模软件3DS Max可以进行快速三维建模,但用户的实时交互式是三维建模软件的最大缺陷.本文分析了3DS数据文件格式,以其内部的树状结构为基础,采用Visual C++的MFC框架为编程环境,开发了MFC与3DS模型的接口系统.读入3DS模型后,基于透视、消隐等原理构建了三维网格模型,基于真实感光照模型渲染了三维表面模型,既提高了在MFC中进行三维模型的开发效率,又实现了对三维模型的交互控制.The three dimensional modeling software helps to construct three dimensional models quickly, but main disadvantage of this kind of software is its real-time interaction with users. First the modeling file with 3DS data format provided by 3DS Max is analyzed. Based on its inner tree-structured data structure and MFC as programming environment,3DS model interface System on MFC framework is developed. After reading 3DS mo- dle, the three dimensional mesh modle is constructed base on the principle of the perspective and the blanking and so on ; the three dimensional surface modle is constructed base on the principle of the lighting and the anima- tion etc. It increases development efficiency and achieves the interface control in three dimensional modeling on MFC framework.
关 键 词:计算机应用 接口设计 3DS文件 块结构 MFC
分 类 号:TP391.7[自动化与计算机技术—计算机应用技术]
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