检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:葛娟[1,2] 李红军[3,4] 张晓鹏[3,4] 李华[1,2]
机构地区:[1]中国科学院计算技术研究所高性能计算机研究中心,北京100190 [2]中国科学院研究生院,北京100049 [3]中国科学院自动化研究所中法联合实验室,北京100190 [4]中国科学院自动化研究所模式识别国家重点实验室,北京100190
出 处:《系统仿真学报》2013年第5期855-860,共6页Journal of System Simulation
基 金:国家863计划(2007AA01Z317);国家自然科学基金(60873164)
摘 要:植物的真实感建模在真实场景绘制、3D游戏、农林业研究等方面都发挥着重要的作用。由于植物形态结构的复杂性和多样性,大部分植物的真实感模型的精确重建方法的计算复杂度较高。提出一种从植物枝干的三维扫描数据中重建植物枝干结构的方法,该方法可以依据植物枝干结构自适应的调整计算精度,从而在保证精度的同时大大降低计算复杂度。首先将植物枝干的三维扫描数据分割成长度相等的几个段,并分别对每段进行初始聚类;然后自适应的对包含分叉结构的聚类进行迭代细分以形成更符合植物枝干结构的聚类;最后,提取枝干骨架并形成最终的表面网格模型。实验结果表明,该方法具有较高的效率,并且能够重建出比较接近植物真实枝干结构的模型。Realistic modeling for the plant plays an important role in real scene rendering, 3D games and research of agriculture and forestry. Due to the complexity and diversity of plant shapes, most of the precise reconstruction approaches of realistic models for plants have high computation complexity. An approach for reconstructing botanical branch structures from 3D scanned points was introduced. The proposed approach could adaptively tune the computation precision according to the complexity of the branch structures, thus it could preserve the precision while greatly reducing the computation complexity. The 3D branch points were firstly segmented into several sections and each section was then clustered. Secondly, the clusters including ramifications of the plant were adaptively subdivided. Finally, a skeleton structure was extracted and then the branch surface was computed. The experiment results show that the proposed approach is efficient as well as capable to reconstruct the branches that are more consistent with the real plant.
分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.30