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机构地区:[1]温州大学心理与行为研究所,温州325035 [2]宁波教育学院教育行政学院,宁波315016
出 处:《心理科学》2013年第3期616-621,共6页Journal of Psychological Science
基 金:浙江省哲学社会科学规划"之江青年"课题(11ZJQN023YB)的资助
摘 要:为了探寻弈棋风格大局观维度存在的生理证据,研究使用1.5T功能型磁共振仪,采用被试间设计,记录并比较不同风格的围棋业余棋手在思考围棋问题时脑区激活情况。结果表明:大局观高分组被单独激活的Brodmann区有右BA1、右BA6、右BA17、右BA19,而低分组被试被单独激活的Brodmann区是左BA7、左BA9、右BA25、右BA37、右BA46、左BA47。这种差异为弈棋风格大局观维度的存在提供了生理证据。The GO styles refer to the consistent and steady ways and characteristics manifested by the player in the game of GO. The analyses of exploratory factors and confirmatory factors in our prior studies led to five factors (dimensions) for the GO style structure : rigorousness and steadiness, swiftness and level-headedness, bellicosity and aggressiveness, global perspective, and hesitation and forbearance. Of all the five factors, global perspective has something to do with space. However, objective evidence is needed to confirm the existence of these factors (dimensions). This paper aims to explore the physiological evidence for the global perspective dimensions of the GO styles by using the Model 1.5T fMRI instrument in a between-subjects design experiment, in which three scenes from the layout stage of the GO game are used. The subjects are amateur Go players recruited publicly among college students who were tested with a questionnaire of the Go styles(GSQ). The result of the survey led to two groups of five players of global perspective: high grade group and low grade group. The following are the characteristic of the three scenes from the layout stage of the GO game used in the experiment: they are easy to understand; there are no correct ways to play in the game of Go; they are not designed to test the level of the players. The reason why the experiment is so designed is that the players of different styles are capable of giving full play to their ability to play the game, The brain activation areas were recorded and compared, which captured the way the two groups of amateur players of different styles were thinking during the game of Go. The results in the experiment showed that there was a clear difference in the brain activation areas between the two groups of players. When the players from the high grade group of global perspective were thinking during the game of GO, some Brodmann areas of the fight cerebrum were activated, such as Right-BA1, Right-BA6, Right-BA17, Right- BA19; when the
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