Precise conversion between virtual world and real world in stereoscopic imaging  

Precise conversion between virtual world and real world in stereoscopic imaging

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作  者:姚晓永 吴平东 黄漫玲 

机构地区:[1]School of Mechanical Engineering, Beijing Institute of Technology [2]Department of Security and Protection, Beijing College of Politics and Law

出  处:《Journal of Beijing Institute of Technology》2013年第2期191-196,共6页北京理工大学学报(英文版)

基  金:Supported by the National Natural Science Foundation of China ( 60674052)

摘  要:A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with OpenGL. In the virtual world, two virtual cameras are set to capture the left and right perspective planar images, and coordinates of the planar images can be calculated by the perspective projection model. With coordinates of planar images, coordinates of the stereo- scopic image synthesized in the real world can be calculated by the binocular observation model. Therefore, the corresponding connection between the two systems is established. Experimental re- suits match data from this method well. Therefore, this method can precisely realize the conversion and the interactivity, laying a solid foundation for further study.A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with OpenGL. In the virtual world, two virtual cameras are set to capture the left and right perspective planar images, and coordinates of the planar images can be calculated by the perspective projection model. With coordinates of planar images, coordinates of the stereo- scopic image synthesized in the real world can be calculated by the binocular observation model. Therefore, the corresponding connection between the two systems is established. Experimental re- suits match data from this method well. Therefore, this method can precisely realize the conversion and the interactivity, laying a solid foundation for further study.

关 键 词:virtual world spatial coordinates OpenGL model 2D-to-3D conversion 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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