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出 处:《计算机仿真》2013年第10期23-26,31,共5页Computer Simulation
基 金:国防预研基金资助项目(4010605010501)
摘 要:研究无人艇投弹快速灭雷问题,由于发现水雷到清除时间长,灭雷概率不能满足需求。为解决多误差多方式下的概率计算问题,提出采用仿真方法获得各种不同投弹方式下的命中率。试验中考虑了3项典型随机误差和1项固定偏差,根据投弹次数、投弹数量、投弹点和瞄准点的人工散布等投弹方式设计了试验方案。采用蒙特卡罗法对各方案进行大样本试验,获得了各方案的命中率。对比分析表明提高误差控制能力极为必要,投弹方式对命中率有显著影响,人工散布通常可提高命中率,常用方案中三项随机误差可以综合考虑简化计算。结果表明可为投弹系统设计、命中概率建模与验证提供依据。Unmanned Surface Vehicle (USV) bomb- dropping may be a rapid way to destroy sea mine and the key point is the shot probability. In order to obtain the probability, vary bomb - dropping patterns were simulated. Three random factors and a fixed error were considered in the simulating tests and times, bomb number and manual distribution of bomb - dropping and aiming points were taking into the pattern designs. 7 bomb - dropping patterns were simulated with Monte Carlo simulating test to getting the destroy probability. From the results of the simulating tests we know that the capability of errors control must be enhanced, the destroy probability varies upon the bomb - dropping patterns, the destroy probability usually increases with manual distribution of bombs and aiming point, and the three random factor can be put together in some common use patterns. The simulating results provide references for bomb - dropping system design and destroy probability mathematics model building.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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