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机构地区:[1]国防大学,北京100091
出 处:《指挥控制与仿真》2014年第2期65-68,74,共5页Command Control & Simulation
摘 要:针对基于仿真试验床研究武器装备效能想定编写过程中,空中指令需要由操作人员逐条下达,输入效率低且达不到优化使用作战资源的效果的问题,研究了面向仿真试验床的空地突击指令生成系统。首先对有关概念进行解析,然后根据空地突击作战力量组成和作战流程分析,提出了一种面向仿真试验床的空地突击指令生成系统框架,为实现空地突击指令的计算机辅助生成奠定了基础。It's a very effective method to study efficiency of weapons based on simulation testbed, But the assault instructions should be issued by operators one by one during creating the scenarios. The result is less elective and can't opti- mize the battles resources. Construction the Air-Ground assault instruction generating system has important realistic meaning. By introducing briefly relevant concept and analyzing the composition of the Air-Ground assault powers and their battle flow, this text gives a framework of Air-Ground assault instruction generating system faced to the testbed. The research is very help- ful to our air-ground assault instruction generating system.
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