检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:哈柍[1]
机构地区:[1]东莞理工学院建筑工程系
出 处:《华中建筑》2014年第7期118-123,共6页Huazhong Architecture
摘 要:从古至今、从中到外拟人手法一直是艺术表现的主题之一。在建筑设计中拟人手法的应用经历了从具象到抽象,从一般拟物到拟人的发展过程。建筑设计中拟人手法的创作实现是通过建筑平面、立面和剖面的拟人化完成的。拟人手法在建筑实体中的具体应用包括用建筑的局部部件隐喻人体形态、在实体建筑中集中刻画人物的面部表情、重点模拟单个人体或群体整体动态组合关系等手法。当然建筑落成后的实际艺术效果受观众的观赏角度和欣赏理解力不同而不同。最后给出了在建筑设计中采用拟人化手法时应注意的几点原则:适度抽象、附加情感、形象和结构技术材料的统一。From ancient to present, all over the world, personification is always the theme of art. In the architecture design, the application of personification is developed from representational to abstract, and from quasi-physical to personification. The creation may be realized by the plane, vertical plane and the section. The application of personification includes the use of architecture component to represent human body, show human expression, and focus on simulation of single person or group. The art effect of the architecture will be affected by the observational angle and the comprehension of observer. At last several principles worth attention are put forward when adopt personification in architecture design: moderate abstract, put in emotion, unified image, consider of structure, technology and material science.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.249